Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology around this medium grows at a fast pace. Many game designers and directors of VR experiences still claim to make things up as they go along, with no definitive methodology for content and interaction design existing yet. So far, some guidelines have been set to help prevent discomfort, but clearly not enough has been done to look at how and why we should design for VR specifically. As VR is a very immersive medium that can allow the user to potentially use their entire body as they would in the real world to interact with an experience, we need to take precedents from real world interaction when designing VR experiences. This thesis focuses s...
Virtual reality has become an increasingly important topic in the field of education research, going...
This essay is a look into the future of games with new technology at hand, it serves as acloser look...
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and prac...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
The past decade has seen a continual increase in quality and capability of augmented reality (AR) an...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
Virtual reality, VR, is a relatively new technology which right now shows great commercial potential...
Virtual reality experiences are frequently created using game engines, yet they are not simple for n...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Virtual reality has become an increasingly important topic in the field of education research, going...
This essay is a look into the future of games with new technology at hand, it serves as acloser look...
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and prac...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
The past decade has seen a continual increase in quality and capability of augmented reality (AR) an...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
Virtual reality, VR, is a relatively new technology which right now shows great commercial potential...
Virtual reality experiences are frequently created using game engines, yet they are not simple for n...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Virtual reality has become an increasingly important topic in the field of education research, going...
This essay is a look into the future of games with new technology at hand, it serves as acloser look...
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and prac...