This essay is a look into the future of games with new technology at hand, it serves as acloser look at new challenges and ways to overcome those challenges in VR game design.What new untapped way of acting on immersive storytelling can we convey with thisinteractive medium and how can we treat our players sense of agency within a VR world withthe necessary respect it deserves. This paper will dive into the idea of walking a mile insomeone else’s shoes and how to create a believable, narrative driven, non-restrictive gameexperience using aesthetic choices, world interactions and environmental storytelling as ourdesign tools. Aesthetic choices aren’t just a matter of achieving the highest realism thoughgraphical fidelity, instead it requires...
Virtual space is one of the fundamental building blocks of any digital game. It ties directly into t...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
The purpose of the article is to clarify the role of spatial design in the embodiment of the immersi...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Virtual worlds are online communities that enable user interaction via avatars in a computer-based s...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Virtual space is one of the fundamental building blocks of any digital game. It ties directly into t...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
The purpose of the article is to clarify the role of spatial design in the embodiment of the immersi...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Virtual worlds are online communities that enable user interaction via avatars in a computer-based s...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
Virtual space is one of the fundamental building blocks of any digital game. It ties directly into t...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...