The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot of attention to virtual reality (VR) games. The research into this technology has been ongoing since its early exploration in the 1970’s. Methods have been created to try to understand and predict what causes phenomena such as motion and simulator sickness in the human computer interaction devices. Heuristics have been developed to aid the design these applications and to avoid such discomforting circumstances. Concepts and their continued exploration have been growing to improve the experience of virtual reality technology and continue the expanding imagination of what is capable with this technology. All the tools are available to create hig...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
This article concerns the study of immersion and human behavior while in a virtual reality (VR) worl...
The gaming experience is a critical component in the development and evolution of games. This study ...
The emergence of Virtual Reality (VR) as a viable consumer medium for gaming offers an opportunity t...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
User experience is a critical component in the development of virtual environment systems and applic...
Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique us...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
This article concerns the study of immersion and human behavior while in a virtual reality (VR) worl...
The gaming experience is a critical component in the development and evolution of games. This study ...
The emergence of Virtual Reality (VR) as a viable consumer medium for gaming offers an opportunity t...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
User experience is a critical component in the development of virtual environment systems and applic...
Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique us...
Advancement in Virtual Reality (VR) interface technology in recent years has grown exponentially, re...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...