Virtual reality has become an increasingly important topic in the field of education research, going from a tool of interest to a tool of practice. In this paper, we document and summarize the studies associated with our 4-year design project, Collaborative Learning Environments in Virtual Reality (CLEVR). Our goal is to share the lessons we gleaned from the design and development of the game so that others may learn from our experiences as they are designing, developing, and testing VR for learning. We translate “lessons learned” from our user studies into “best practices” when developing authentic, interactive, and collaborative experiences in VR. We learned that authentic representations can enhance learning in virtual environments but c...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
© 2018 Thompson, Wang, Roy and Klopfer. Decreasing cost and increasing technology access in schools ...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
This article outlines a case study of a team of secondary school students creating a commercially de...
Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
This article outlines a case study of a team of secondary school students creating a commercially de...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
While 3D virtual worlds are more frequently being used as interactive environments for collaboration...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
The paper describes the development of virtual simulation-game-based learning environment. The key o...
The chapter presents socio-interactional functions that support collaborative learning through three...
Virtual Reality (VR) is a technology well equipped to enhance learning processes. The development of...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
© 2018 Thompson, Wang, Roy and Klopfer. Decreasing cost and increasing technology access in schools ...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
This article outlines a case study of a team of secondary school students creating a commercially de...
Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
This article outlines a case study of a team of secondary school students creating a commercially de...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
While 3D virtual worlds are more frequently being used as interactive environments for collaboration...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
The paper describes the development of virtual simulation-game-based learning environment. The key o...
The chapter presents socio-interactional functions that support collaborative learning through three...
Virtual Reality (VR) is a technology well equipped to enhance learning processes. The development of...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...