Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual Reality (VR) applications is one of the most challenging tasks that a developer has to face. This challenge is due to both technical and theoretical factors. First, from a technical point of view, the developer does not only have to deal with non-standard devices, he has to facilitate their use in a parallel a coordinated way, interweaving the fields of 3D and multimodal interaction. Secondly, from a theoretical point of view, he has to design the interaction almost from scratch, as a standard set of interaction techniques and interactive tasks has not been identified. All these factors are reflected in the absence of appropriate tools to imp...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
Developing virtual reality (VR) applications which enable actual work over a period of time requires...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Full and partial immersion in virtual reality are fundamental different user experiences: partial im...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
International audienceNowadays, designers of Virtual Reality (VR) applications are faced with the ch...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
National audienceIn recent years, Virtual Environments have appeared in new areas such as mass-marke...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
As the first step in a project to examine the quality of interactions in the relatively young field ...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
Developing virtual reality (VR) applications which enable actual work over a period of time requires...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Full and partial immersion in virtual reality are fundamental different user experiences: partial im...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
International audienceNowadays, designers of Virtual Reality (VR) applications are faced with the ch...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
National audienceIn recent years, Virtual Environments have appeared in new areas such as mass-marke...
Abstract. Full and partial immersion in virtual reality are fundamental different user experiences: ...
As the first step in a project to examine the quality of interactions in the relatively young field ...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
Developing virtual reality (VR) applications which enable actual work over a period of time requires...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...