The main purpose of the study is to evaluate the heuristic inspection of children’s authoring tools to develop games. The researcher has selected 15 authoring tools for making games specifically for educational purposes. Nine students from Diploma of Game Design and Development course and four lecturers from the computing department involved in this evaluation. A set of usability heuristic checklist used as a guideline for the students and lecturers to observe and test the authoring tools selected. The study found that, there are just a few authoring tools that fulfil most of the heuristic requirement and suitable to apply to children. In this evaluation, only six out of fifteen authoring tools have passed above than five elements in the ...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Despite the emergence of new methodologies for analysing and evaluating games using usability testin...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Magdeburg, Univ., Fak. für Informatik, Diss., 2009Maizatul Hayati Binti Mohamad YatimZsfassung in dt...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
The usability of video game tutorials can be an important part of a game's player retention and the ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Despite the emergence of new methodologies for analysing and evaluating games using usability testin...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
To design a digital educational game (DEG) for children aged 7-11, it is necessary to know which gam...
Magdeburg, Univ., Fak. für Informatik, Diss., 2009Maizatul Hayati Binti Mohamad YatimZsfassung in dt...
Abstract: This paper discusses findings from tests of usability and fun in evaluating a game authori...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
The usability of video game tutorials can be an important part of a game's player retention and the ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Despite the emergence of new methodologies for analysing and evaluating games using usability testin...