Recent state-of-the-art Deep Reinforcement Learn- ing algorithms, such as A3C and UNREAL, are designed to train on a single device with only CPU's. Using GPU acceleration for these algorithms results in low GPU utilization, which means the full performance of the GPU is not reached. Motivated by the architecture changes made by the GA3C algorithm, which gave A3C better GPU acceleration, together with the high learning efficiency of the UNREAL algorithm, this paper extends GA3C with the auxiliary tasks from UNREAL to create a Deep Reinforcement Learning algorithm, GUNREAL, with higher learning efficiency and also benefiting from GPU acceleration. We show that our GUNREAL system reaches higher scores on several games in the same amount of tim...
There are many successful applications to take advantages of massive parallelization on GPU for deep...
Convolutional deep neural networks (CNNs) has been shown to perform well in difficult learning tasks...
Deep learning models are trained on servers with many GPUs, andtraining must scale with the number o...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
Context. Reinforcement Learning (RL) is a time consuming effort that requires a lot of computational...
Abstract—XCS – the eXtended Classifier System – combines an evolutionary algorithm with reinforcemen...
Deep reinforcement learning (DRL) has revolutionized learning and actuation in applications such as ...
XCS - the extended Classifier System - combines an evolutionary algorithm with reinforcement learnin...
The rise of deep-learning (DL) has been fuelled by the improvements in accelerators. Due to its uniq...
Reinforcement learning (RL) workloads take a notoriously long time to train due to the large number ...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Recent developments in programmable, highly par-allel Graphics Processing Units (GPUs) have enabled ...
AbstractAlthough volunteer computing with a huge number of high-performance game consoles connected ...
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleratio...
There are many successful applications to take advantages of massive parallelization on GPU for deep...
Convolutional deep neural networks (CNNs) has been shown to perform well in difficult learning tasks...
Deep learning models are trained on servers with many GPUs, andtraining must scale with the number o...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
Context. Reinforcement Learning (RL) is a time consuming effort that requires a lot of computational...
Abstract—XCS – the eXtended Classifier System – combines an evolutionary algorithm with reinforcemen...
Deep reinforcement learning (DRL) has revolutionized learning and actuation in applications such as ...
XCS - the extended Classifier System - combines an evolutionary algorithm with reinforcement learnin...
The rise of deep-learning (DL) has been fuelled by the improvements in accelerators. Due to its uniq...
Reinforcement learning (RL) workloads take a notoriously long time to train due to the large number ...
We present an implementation of a specific type of deep reinforcement learning algorithm known as de...
Recent developments in programmable, highly par-allel Graphics Processing Units (GPUs) have enabled ...
AbstractAlthough volunteer computing with a huge number of high-performance game consoles connected ...
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleratio...
There are many successful applications to take advantages of massive parallelization on GPU for deep...
Convolutional deep neural networks (CNNs) has been shown to perform well in difficult learning tasks...
Deep learning models are trained on servers with many GPUs, andtraining must scale with the number o...