XCS - the extended Classifier System - combines an evolutionary algorithm with reinforcement learning to evolve a population of condition-action rules (classifiers). Typically, population-based approaches are slow and increasing the problem size (in terms of the number of features/samples) poses a real threat to the suitability of XCS for real-world applications. Thus, reducing the execution time without losing accuracy is highly desirable. Profiling of the execution of off-the-shelf XCS implementations suggests that the rule matching process is the most computational demanding step. A solution to this is parallelization, i.e., using parallel processing techniques to speed up the matching process (and thus the entire XCS learning process). ...
The ability to train large-scale neural networks has resulted in state-of-the-art per-formance in ma...
In this paper, we propose to parallelize a Hybrid Genetic Algorithm (HGA) on Graphics Processing Uni...
We propose a generalized method for adapting and optimizing algorithms for efficient execution on mo...
XCS - the extended Classifier System - combines an evolutionary algorithm with reinforcement learnin...
This paper proposes a new approach to produce classification rules based on evolutionary computation...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
Individuals from Pittsburgh rule-based classifiers represent a complete solution to the classificat...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
Evolutionary Algorithms (EAs) are effective and robust methods for solving many practical problems s...
This paper propose a multithreaded Genetic Programming classi cation evaluation model using NVIDIA...
Learning Classifier Systems (LCS) are a method of evolving compact rule-sets using reinforcement lea...
Recent developments in programmable, highly par-allel Graphics Processing Units (GPUs) have enabled ...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
AbstractThe pattern recognition (PR) process uses a large number of labelled patterns and compute in...
Multiple instance learning is a challenging task in supervised learning and data mining. How- ever,...
The ability to train large-scale neural networks has resulted in state-of-the-art per-formance in ma...
In this paper, we propose to parallelize a Hybrid Genetic Algorithm (HGA) on Graphics Processing Uni...
We propose a generalized method for adapting and optimizing algorithms for efficient execution on mo...
XCS - the extended Classifier System - combines an evolutionary algorithm with reinforcement learnin...
This paper proposes a new approach to produce classification rules based on evolutionary computation...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
Individuals from Pittsburgh rule-based classifiers represent a complete solution to the classificat...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
Evolutionary Algorithms (EAs) are effective and robust methods for solving many practical problems s...
This paper propose a multithreaded Genetic Programming classi cation evaluation model using NVIDIA...
Learning Classifier Systems (LCS) are a method of evolving compact rule-sets using reinforcement lea...
Recent developments in programmable, highly par-allel Graphics Processing Units (GPUs) have enabled ...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
AbstractThe pattern recognition (PR) process uses a large number of labelled patterns and compute in...
Multiple instance learning is a challenging task in supervised learning and data mining. How- ever,...
The ability to train large-scale neural networks has resulted in state-of-the-art per-formance in ma...
In this paper, we propose to parallelize a Hybrid Genetic Algorithm (HGA) on Graphics Processing Uni...
We propose a generalized method for adapting and optimizing algorithms for efficient execution on mo...