Context. Reinforcement Learning (RL) is a time consuming effort that requires a lot of computational power as well. There are mainly two approaches to improving RL efficiency, the theoretical mathematics and algorithmic approach or the practical implementation approach. In this study, the approaches are combined in an attempt to reduce time consumption.\newline Objectives. We investigate whether modern hardware and software, GPGPU, combined with state-of-art Evolution Strategies, CMA-Neuro-ES, can potentially increase the efficiency of solving RL problems.\newline Methods. In order to do this, both an implementational as well as an experimental research method is used. The implementational research mainly involves developing and setting up ...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
In recent years, artificial intelligence (AI) became a key enabling technology for many domains. To ...
Abstract—Neural networks have been used in many different robot motor-control experiments, however, ...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the ...
High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the ...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
This paper suggests an optimisation approach in heterogeneous computing systems to balance energy po...
In the last decade video games have made great improvements in terms of arti cial intelligence and v...
Reinforcement learning (RL) workloads take a notoriously long time to train due to the large number ...
a game-based benchmark for reinforcement learning algo-rithms and game AI techniques developed by th...
Research areas: Approximate Computing, Computer Architecture, Neural Processing Unit, Accelerator De...
Neural networks stand out from artificial intelligence because they can complete challenging tasks, ...
The performance potential of future architectures, thanks to Moores Law, grows linearly with the nu...
AbstractAlthough volunteer computing with a huge number of high-performance game consoles connected ...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
In recent years, artificial intelligence (AI) became a key enabling technology for many domains. To ...
Abstract—Neural networks have been used in many different robot motor-control experiments, however, ...
Conventionally programmed systems (e.g. robots) are not able to adapt to unforeseen changes in their...
High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the ...
High performance computing on the Graphics Processing Unit (GPU) is an emerging field driven by the ...
Recent state-of-the-art deep reinforcement learning algorithms, such as A3C and UNREAL, are designed...
This paper suggests an optimisation approach in heterogeneous computing systems to balance energy po...
In the last decade video games have made great improvements in terms of arti cial intelligence and v...
Reinforcement learning (RL) workloads take a notoriously long time to train due to the large number ...
a game-based benchmark for reinforcement learning algo-rithms and game AI techniques developed by th...
Research areas: Approximate Computing, Computer Architecture, Neural Processing Unit, Accelerator De...
Neural networks stand out from artificial intelligence because they can complete challenging tasks, ...
The performance potential of future architectures, thanks to Moores Law, grows linearly with the nu...
AbstractAlthough volunteer computing with a huge number of high-performance game consoles connected ...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
In recent years, artificial intelligence (AI) became a key enabling technology for many domains. To ...
Abstract—Neural networks have been used in many different robot motor-control experiments, however, ...