We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual environments. In our study, we created two types of different virtual environments (active and passive) with different levels of interactions and provided three levels of manipulated heart rate feedback (decreased, unchanged, and increased). We measured the effects of manipulated feedback on Social Presence, affect, physical heart rate, and overall experience. We noticed a significant effect of the manipulated heart rate feedback in affecting scariness and nervousness. The perception of the collaborator's valance and arousal was also affected where increased heart rate feedback perceived as a higher valance and lower arousal. Increased heart rat...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
Collaboration is an important application area for virtual reality (VR). However, unlike in the real...
Virtual environments have been proven to be effective in evoking emotions. Earlier research has foun...
Interfaces for collaborative tasks, such as multiplayer games can enable more effective and enjoyabl...
Virtual Reality (VR) interfaces have been shown to be able to trigger different emotions in users. H...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Augmenting online interpersonal communication with biosignals, often in the form of heart rate shari...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
Abstract Augmenting online interpersonal communication with biosignals, often in the form of heart ...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
Collaboration is an important application area for virtual reality (VR). However, unlike in the real...
Virtual environments have been proven to be effective in evoking emotions. Earlier research has foun...
Interfaces for collaborative tasks, such as multiplayer games can enable more effective and enjoyabl...
Virtual Reality (VR) interfaces have been shown to be able to trigger different emotions in users. H...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Augmenting online interpersonal communication with biosignals, often in the form of heart rate shari...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
Abstract Augmenting online interpersonal communication with biosignals, often in the form of heart ...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...