Virtual Reality (VR) interfaces have been shown to be able to trigger different emotions in users. However, earlier VR interfaces did not provide users with their own heart rate feedback and the effect of such a feedback on overall experience has not been investigated. In this research, we investigated whether providing heart rate feedback enhanced the participant's experience of using VR and we explored the design space of different types of multi-sensory heart rate representations. Through a within-subjects study, and using subjective measurements, we found that participants enjoyed seeing their heart rate feedback when experiencing VR environments. From the different types of heart-rate representations, audio-haptic feedback was the most...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Measuring interoception (‘perceiving internal bodily states’) has diagnostic and wellb...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Virtual environments have been proven to be effective in evoking emotions. Earlier research has foun...
Collaboration is an important application area for virtual reality (VR). However, unlike in the real...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
In this paper we explore the multi-sensory display of self-avatars' physiological state in Virtual R...
Immersive technologies offer the potential to drive engagement and create exciting experiences. A be...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Interfaces for collaborative tasks, such as multiplayer games can enable more effective and enjoyabl...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Bodily signals can complement subjective and behavioral measures to analyze human factors, such as u...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Measuring interoception (‘perceiving internal bodily states’) has diagnostic and wellb...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Virtual environments have been proven to be effective in evoking emotions. Earlier research has foun...
Collaboration is an important application area for virtual reality (VR). However, unlike in the real...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
We have explored the effects of sharing manipulated heart rate feedback in collaborative virtual env...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
In this paper we explore the multi-sensory display of self-avatars' physiological state in Virtual R...
Immersive technologies offer the potential to drive engagement and create exciting experiences. A be...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Interfaces for collaborative tasks, such as multiplayer games can enable more effective and enjoyabl...
Many affective computing studies have developed automatic emotion recognition models, mostly using e...
Bodily signals can complement subjective and behavioral measures to analyze human factors, such as u...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Measuring interoception (‘perceiving internal bodily states’) has diagnostic and wellb...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...