Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when “grabbable” controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in terms of all tested aspects including workload, user...
As virtual and mixed reality hardware systems become more mainstream, users are spending substantial...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied....
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion ...
Computers are developed continuously to satisfy the human demands, and typical tools used everywhere...
Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to it...
International audienceThis work examines whether pseudo-haptic experiences can be achieved using a g...
The ability to display virtual objects midair that can be seen without special headwear is an attrac...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Virtual Reality (VR) has become an increasingly crucial aspect in both commercial and industrial set...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
Through qualitative and exploratory research, this thesis project investigates how body st...
Unconventional displays, such as 3D displays, projection screens formed of flowing light-scattering ...
As virtual and mixed reality hardware systems become more mainstream, users are spending substantial...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied....
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion ...
Computers are developed continuously to satisfy the human demands, and typical tools used everywhere...
Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to it...
International audienceThis work examines whether pseudo-haptic experiences can be achieved using a g...
The ability to display virtual objects midair that can be seen without special headwear is an attrac...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Virtual Reality (VR) has become an increasingly crucial aspect in both commercial and industrial set...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
Through qualitative and exploratory research, this thesis project investigates how body st...
Unconventional displays, such as 3D displays, projection screens formed of flowing light-scattering ...
As virtual and mixed reality hardware systems become more mainstream, users are spending substantial...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
Interfaces for system control tasks in virtual environments (VEs) have not been extensively studied....