We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model hierarchical and sequential decision making under uncertainty across different time scales. We show the existence of pure memoryless optimal strategies for both players and an ordered field property for such games. We show that if there is only one player (Markov decision processes), then the values can be computed in polynomial time. It follows that whether the value of a player is equal to a given rational constant in two-level discounted games can be decided in NP intersected coNP. We also give an alterna...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
In stochastic games with finite state and action spaces, we examine existence of equilibria where pl...
We introduce two-level discounted games played by two players on a perfect-information stochastic ga...
Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We show that a Simple Stochastic Game (SSG) can be formulated as an LP-type problem. Using this form...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
International audienceShortest-path games are two-player zero-sum games played on a graph equipped w...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
International audienceWeighted timed games are two-player zero-sum games played in a timed automaton...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
In stochastic games with finite state and action spaces, we examine existence of equilibria where pl...
We introduce two-level discounted games played by two players on a perfect-information stochastic ga...
Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We show that a Simple Stochastic Game (SSG) can be formulated as an LP-type problem. Using this form...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
International audienceShortest-path games are two-player zero-sum games played on a graph equipped w...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
International audienceWeighted timed games are two-player zero-sum games played in a timed automaton...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
In stochastic games with finite state and action spaces, we examine existence of equilibria where pl...