Game theory proved to be very useful in the field of verification of open reactive systems. This is due to the wide variety of games' model that differ in the way players interact and the amount of information players have. In this thesis, we study the value problem for games where players have full knowledge on their current configuration of the game, partial knowledge, and no knowledge. In the case where players have perfect information, we study the value problem for objectives that consist in combination of qualitative and quantitative conditions. In the case of one player stochastic games, we show that the values are computable in polynomial time and show that the optimal strategies exist and can be implemented with finite memory. We a...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe consider imperfect information stochastic games where we require the player...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
We consider stochastic games that are played on finite graphs. The subject of the first part are two...
We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. ...
In many real-world problems, there is a dynamic interaction between competitive agents. Partially ob...
We consider two-player partial-observation stochastic games where player 1 has partial observation a...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study two-player stochastic games, where the goal of one player is to satisfy a formula given as ...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe consider imperfect information stochastic games where we require the player...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
La théorie des jeux est un outils standard quand il s'agit de l'étude des systèmes réactifs. Ceci es...
We consider stochastic games that are played on finite graphs. The subject of the first part are two...
We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. ...
In many real-world problems, there is a dynamic interaction between competitive agents. Partially ob...
We consider two-player partial-observation stochastic games where player 1 has partial observation a...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study two-player stochastic games, where the goal of one player is to satisfy a formula given as ...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe consider imperfect information stochastic games where we require the player...