We study two-player stochastic games, where the goal of one player is to satisfy a formula given as a boolean combination of expected total reward objectives and the behaviour of the second player is adversarial. Such games are important for modelling, synthesis and veri cation of open systems with stochastic behaviour. We show that nding a winning strategy is PSPACE-hard in general and undecidable for deterministic strategies. We also prove that optimal strategy, if such exists, may require in nite memory and randomisation. However, when restricted to disjunctions of objectives only, memoryless deterministic strategies suffice, and the problem of deciding whether a winning strategy exists is NP-complete. We also present algorithms to appro...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study stochastic two-player games where the goal of one player is to achieve precisely a given ex...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study stochastic two-player games where the goal of one player is to achieve precisely a given ex...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
Game theory proved to be very useful in the field of verification of open reactive systems. This is ...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesi...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...