This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling player. In particular, it focusses on how the soundtrack attenuates the series of escalating monster boss battles around which the game is structured. Combining ‘gothic’ and ‘Weird’ horror tropes with the techniques of musical modernism, these composite ‘musical monsters’ gesture, disturbingly, towards new kinds of monstrous materialities that challenge a simple distinction between sound and image
Abstract Horror is a popular video game genre, which has the ability to induce strong emotions such ...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
For centuries, the horror genre has ensnared audiences across generations and genre lines: ballet, o...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
UIDB/00693/2020 UIDP/00693/2020Progression through a series of challenges, and the chance that playe...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This paper explores the effectiveness of music in video games in terms of mood setting and immersion...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The research paper talks about how sound effects affect a player in a video game. There are three di...
This thesis seeks to investigate how music helps the player be immersed in video games. I do this th...
Abstract Horror is a popular video game genre, which has the ability to induce strong emotions such ...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
For centuries, the horror genre has ensnared audiences across generations and genre lines: ballet, o...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
UIDB/00693/2020 UIDP/00693/2020Progression through a series of challenges, and the chance that playe...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This paper explores the effectiveness of music in video games in terms of mood setting and immersion...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The research paper talks about how sound effects affect a player in a video game. There are three di...
This thesis seeks to investigate how music helps the player be immersed in video games. I do this th...
Abstract Horror is a popular video game genre, which has the ability to induce strong emotions such ...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...