FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Bloodborne (2015). Hidetaka Miyazaki, the director of the game, though drawing from several other key authors in the field, primarily pays homage to themes and concepts present in H. P. Lovecraft’s relatively niche oeuvre. The American gothic tradition thematically underscores various significant characteristics of the game, not only through the pervasive use of Lovecraftian imagery, but by incorporating the sense that the land itself is cursed, with hidden secrets and occult histories residing just below the surface. The gameplay mechanics in a FromSoftware title are intimately ligated to the lore, world building, ambiance, and the narrat...
The Gothic is a hybrid mode with the ability to merge with other media forms, and, predictably, it h...
This study investigates the relationship between the perceived strangeness of a virtual character an...
This article analyzes several kinds of monsters in western popular culture today: werewolves, vampir...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how ...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This thesis discusses Bloodborne's narrative and its ability to make players invested in its narrati...
By locating queerness in gothic media and monstrosity I have created a set of queer gothic design pr...
MURNAU'S NOSFERATU: TAMING FLAMES, PITCH BLACK, SLEEPWALKING SERPENTS AND THE WORDS OF ICE THAT CAME...
In developer FromSoftware’s acclaimed Dark Souls trilogy (2011, 2014, 2016), the concept of “hollowi...
This paper explores the transmission of Frankenstein’s Creature - or Monster - into tabletop and com...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
The Gothic is a hybrid mode with the ability to merge with other media forms, and, predictably, it h...
This study investigates the relationship between the perceived strangeness of a virtual character an...
This article analyzes several kinds of monsters in western popular culture today: werewolves, vampir...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how ...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This thesis discusses Bloodborne's narrative and its ability to make players invested in its narrati...
By locating queerness in gothic media and monstrosity I have created a set of queer gothic design pr...
MURNAU'S NOSFERATU: TAMING FLAMES, PITCH BLACK, SLEEPWALKING SERPENTS AND THE WORDS OF ICE THAT CAME...
In developer FromSoftware’s acclaimed Dark Souls trilogy (2011, 2014, 2016), the concept of “hollowi...
This paper explores the transmission of Frankenstein’s Creature - or Monster - into tabletop and com...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
The Gothic is a hybrid mode with the ability to merge with other media forms, and, predictably, it h...
This study investigates the relationship between the perceived strangeness of a virtual character an...
This article analyzes several kinds of monsters in western popular culture today: werewolves, vampir...