For centuries, the horror genre has ensnared audiences across generations and genre lines: ballet, opera, literature, poetry, film, and, most recently, video games have all utilized the power of terror to shock, horrify, and, perhaps most disturbingly, attract. But what does fear sound like? This thesis will focus on that question as it explores both the twin worlds of Konami’s survival-horror title Silent Hill and the underwater-nightmare city of Rapture in 2KGames’ 2007 hit Bioshock. Offering a deeper understanding of the agency video game sound employs, this thesis will engage critical gender, race, and feminist theory, confront issues of social and cultural fears evoked through sound, and offer an in-depth analysis of each game’s sounds...
“What is a ghost?”“An emotion, a terrible moment condemned to repeat itself over and over…”-The Devi...
This thesis explores horror as a film genre, and the way the sound techniques are used to cause the ...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
Abstract Horror is a popular video game genre, which has the ability to induce strong emotions such ...
This paper examines Gothic traditions across the survival horror videogame series Silent Hill. Consi...
This thesis seeks to investigate how music helps the player be immersed in video games. I do this th...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games ...
In this thesis the author dwelled into the psychological effects of how sounds connect with our brai...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
Art Style | Art & Culture International Magazine Abstract Atmosphere-centered philosophy and aesth...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
When the avatar is riding in the forest in the computer game The Elder Scrolls IV: Oblivion (Bethesd...
“What is a ghost?”“An emotion, a terrible moment condemned to repeat itself over and over…”-The Devi...
This thesis explores horror as a film genre, and the way the sound techniques are used to cause the ...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...
This paper explores Konami's horror videogame franchise Silent Hill according to recent discussions ...
This article explores the ‘survival horror’ videogame – a genre including such series as Resident Ev...
Abstract Horror is a popular video game genre, which has the ability to induce strong emotions such ...
This paper examines Gothic traditions across the survival horror videogame series Silent Hill. Consi...
This thesis seeks to investigate how music helps the player be immersed in video games. I do this th...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games ...
In this thesis the author dwelled into the psychological effects of how sounds connect with our brai...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
Art Style | Art & Culture International Magazine Abstract Atmosphere-centered philosophy and aesth...
This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
When the avatar is riding in the forest in the computer game The Elder Scrolls IV: Oblivion (Bethesd...
“What is a ghost?”“An emotion, a terrible moment condemned to repeat itself over and over…”-The Devi...
This thesis explores horror as a film genre, and the way the sound techniques are used to cause the ...
The videogame now occupies a unique territory in contemporary culture that offers a new perspective ...