Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine educational effectiveness often contain flaws resulting in unclear conclusions. One possible solution for these shortcomings is to focus on separate game elements rather than on games as a whole. A second solution is to take into account students' perceptions of instruction as they are likely to affect students' interpretations and learning outcomes. This study investigated whether the addition of the gaming element 'competition' to a computer-based language learning environment is related to ...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The purpose of this study was to investigate language learning through the use of interactive games....
This report highlights the potential of game-based learning in promoting student engagement and skil...
Although educational games have become quite popular in recent research, only a limited number of st...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
The possible benefits of digital games for language learning and teaching have received increasing i...
At the beginning of this study I wanted to discover what effects competition in games and simulation...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
Today serious games are having an important impact on areas other than entertainment. Studies show t...
The purpose of this study was to investigate language learning through the use of interactive games....
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The purpose of this study was to investigate language learning through the use of interactive games....
This report highlights the potential of game-based learning in promoting student engagement and skil...
Although educational games have become quite popular in recent research, only a limited number of st...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
The possible benefits of digital games for language learning and teaching have received increasing i...
At the beginning of this study I wanted to discover what effects competition in games and simulation...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
Today serious games are having an important impact on areas other than entertainment. Studies show t...
The purpose of this study was to investigate language learning through the use of interactive games....
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The purpose of this study was to investigate language learning through the use of interactive games....
This report highlights the potential of game-based learning in promoting student engagement and skil...