The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most effective means by which language proficiency can be enhanced; developing language skills through games being one such method. This study examines the overall effects of using games on the improvement of young children‟s English proficiency in relation to the following criteria: motivation; vocabulary acquisition; and anxiety due to peer pressure. The overarching aim of the research is to investigate the relationship between the usage of games and students ‟ English proficiency. In this study, the subjects numbered 50 grade-six EFL students from one elementary school. By applying quantitative and qualitative research methods, the major findin...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
The purpose of this case study was to find out the use of the language games in motivating the learn...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
Digital games play a significant role in the life of the new generation. Although there are many cri...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
Research has evidenced that digital educational games can be effective tools to impart knowledge. Re...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
Digital games have become increasingly important in the lives of the younger generation and technolo...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
Learning EFL vocabulary is a difficult task so that teachers try as much as possible to facilitate i...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
The purpose of this case study was to find out the use of the language games in motivating the learn...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
Digital games play a significant role in the life of the new generation. Although there are many cri...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
Research has evidenced that digital educational games can be effective tools to impart knowledge. Re...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
Digital games have become increasingly important in the lives of the younger generation and technolo...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
Learning EFL vocabulary is a difficult task so that teachers try as much as possible to facilitate i...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
The purpose of this case study was to find out the use of the language games in motivating the learn...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...