This thesis is a study on how Norwegian lower secondary students experience engagement and language acquisition whilst playing digital games in the EFL classroom. Listening to learner beliefs has shown important for teachers to improve on their teaching practice. Digital game based learning is a teaching practice which teachers have implemented increasingly over the last years. Digital games have shown to have several positive impacts on both engagement and language learning amongst young students. Engagement have shown as an important factor to enhance both students’ learning process and language learning. However, the use of digital games in classrooms is still a fairly unexplored research field due to the rapid development of digital ga...
The aim of this literature review is to investigate and highlight the findings of previous research ...
In recent years, the age of additional language learning has been lowered in school education. What ...
The possible benefits of digital games for language learning and teaching have received increasing i...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The possible benefits of digital games for English language learning and teaching have received incr...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
New technologies including digital game-based language learning have increasingly received attention...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
This thesis examines the effects of using a commercial video game in education. The thesis investiga...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
The aim of this literature review is to investigate and highlight the findings of previous research ...
In recent years, the age of additional language learning has been lowered in school education. What ...
The possible benefits of digital games for language learning and teaching have received increasing i...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The possible benefits of digital games for English language learning and teaching have received incr...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
New technologies including digital game-based language learning have increasingly received attention...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
This thesis examines the effects of using a commercial video game in education. The thesis investiga...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
The aim of this literature review is to investigate and highlight the findings of previous research ...
In recent years, the age of additional language learning has been lowered in school education. What ...
The possible benefits of digital games for language learning and teaching have received increasing i...