Today serious games are having an important impact on areas other than entertainment. Studies show that serious games have a potential of creating learning environments to better reach the educational and training goals. The game design characteristics and game elements are need to be explored in detail for increasing the expected benefits of the gaming environments. In this study, the effect of competition, one of the design elements of game environments, on learning is analyzed experimentally. The study is conducted with 142 students. The results of this study show that when a competition environment is created in a serious game, motivation and post-test scores of learners improve significantly. The results of this study are expected to g...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
Fields within education and training have been exploring the use of educational computer-based games...
This dissertation examines the research question How do video game design principles affect learnin...
Computer games are well established forms of entertainment which have been shown to promote t...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Serious games have been commonly used in information technology education and training. Many of them...
Although educational games have become quite popular in recent research, only a limited number of st...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
At the beginning of this study I wanted to discover what effects competition in games and simulation...
Although educational games have become quite popular in recent research, only a limited number of st...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
Fields within education and training have been exploring the use of educational computer-based games...
This dissertation examines the research question How do video game design principles affect learnin...
Computer games are well established forms of entertainment which have been shown to promote t...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Serious games have been commonly used in information technology education and training. Many of them...
Although educational games have become quite popular in recent research, only a limited number of st...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
At the beginning of this study I wanted to discover what effects competition in games and simulation...
Although educational games have become quite popular in recent research, only a limited number of st...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill)...
Fields within education and training have been exploring the use of educational computer-based games...