In this paper, we define Jump Point Graphs (JP), a preprocessing-based path-planning technique similar to Subgoal Graphs (SG). JP allows for the first time the combination of Jump Point Search style pruning in the context of abstraction-based speedup techniques, such as Contraction Hierarchies. We compare JP with SG and its variants and report new state-of-the-art results for grid-based pathfinding.</p
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Tesis (Magíster en Ciencias de la Computación)Moving from a place and reaching a goal through a path...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...
We describe a pathfinding system based on Jump Point Search (JPS): a recent and very successful sear...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding is a common task across many domains and platforms, whether in games, robotics, or road ...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
Jump Point Search (JPS) is a well known symmetry-breaking algorithm that can substantially improve p...
We give online and offline optimisation techniques to improve the performance of Jump Point Search (...
Simple Subgoal Graphs are constructed from grids by placing subgoals at the corners of obstacles and...
The ability to quickly compute shortest paths in 3D grids is a technological enabler for several app...
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles...
Moving Target Search (MTS) is a dynamic path planning problem, where an agent is trying to reach a m...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Tesis (Magíster en Ciencias de la Computación)Moving from a place and reaching a goal through a path...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...
We describe a pathfinding system based on Jump Point Search (JPS): a recent and very successful sear...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding is a common task across many domains and platforms, whether in games, robotics, or road ...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
Jump Point Search (JPS) is a well known symmetry-breaking algorithm that can substantially improve p...
We give online and offline optimisation techniques to improve the performance of Jump Point Search (...
Simple Subgoal Graphs are constructed from grids by placing subgoals at the corners of obstacles and...
The ability to quickly compute shortest paths in 3D grids is a technological enabler for several app...
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles...
Moving Target Search (MTS) is a dynamic path planning problem, where an agent is trying to reach a m...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Tesis (Magíster en Ciencias de la Computación)Moving from a place and reaching a goal through a path...
Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a ...