Jump Point Search (JPS) is a well known symmetry-breaking algorithm that can substantially improve performance for grid-based optimal pathfinding. When the input grid is static further speedups can be obtained by combining JPS with goal bounding techniques such as Geometric Containers (instantiated as Bounding Boxes) and Compressed Path Databases. Two such methods, JPS+BB and Two-Oracle Path PlannING (Topping), are currently among the fastest known approaches for computing shortest paths on grids. The principal drawback for these algorithms is the overhead costs: each one requires an all-pairs precomputation step, the running time and subsequent storage costs of which can be prohibitive. In this work we consider an alternative approach wher...
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles...
We present three new ideas for grid-based path-planning algorithms that improve the search speed and...
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation...
We give online and offline optimisation techniques to improve the performance of Jump Point Search (...
We describe a pathfinding system based on Jump Point Search (JPS): a recent and very successful sear...
The JPS family of grid-based pathfinding algorithms can be improved with preprocessing methods such ...
The ability to quickly compute shortest paths in 3D grids is a technological enabler for several app...
Pathfinding is a common task across many domains and platforms, whether in games, robotics, or road ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Pathfinding (or navigating) from A to B is a common problem in Computer Science with broad practical...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Artificial Intelligence (AI) techniques are utilized widely in the field of Expert Systems (ES) - as...
In this paper, we define Jump Point Graphs (JP), a preprocessing-based path-planning technique simil...
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles...
We present three new ideas for grid-based path-planning algorithms that improve the search speed and...
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation...
We give online and offline optimisation techniques to improve the performance of Jump Point Search (...
We describe a pathfinding system based on Jump Point Search (JPS): a recent and very successful sear...
The JPS family of grid-based pathfinding algorithms can be improved with preprocessing methods such ...
The ability to quickly compute shortest paths in 3D grids is a technological enabler for several app...
Pathfinding is a common task across many domains and platforms, whether in games, robotics, or road ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Pathfinding (or navigating) from A to B is a common problem in Computer Science with broad practical...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Artificial Intelligence (AI) techniques are utilized widely in the field of Expert Systems (ES) - as...
In this paper, we define Jump Point Graphs (JP), a preprocessing-based path-planning technique simil...
In 4-connected grid-based path planning one often needs to account for temporal and moving obstacles...
We present three new ideas for grid-based path-planning algorithms that improve the search speed and...
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation...