Moving Target Search (MTS) is a dynamic path plan-ning problem, where an agent is trying to reach a moving entity with a minimum path cost. Problems of this nature can be found in video games and dy-namic robotics, which require fast processing time (real time). In this work, we introduce a new algorithm for this problem- the Moving Target Search with Sub-goal Graphs (MTSub). MTSub is based on environment abstraction and uses Subgoal Graphs to speed up the searches for a minimal cost route to the target. The al-gorithm is optimal with respect to the knowledge that the agent has during the search. Experimental results show that MTSub can be used in real-time applications (e.g., applications requiring 5 microseconds response time per step). T...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses se...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
In a computer game, equipping a bot with a suitable algorithm to locate a human player is difficult....
Moving Target Search (MTS) is a dynamic path planning problem, where an agent is trying to reach a m...
In this paper, we propose a real-time moving target search algorithm for dynamic and partially obser...
In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
We address the problem of searching for moving targets in large outdoor environments represented by ...
In moving target search, the objective is to guide a hunter agent to catch a moving prey. Even thoug...
We address the problem of searching for moving targets in large outdoor environments represented by ...
Abstract—In this correspondence, we address the problem of real-time moving target search in dynamic...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
In this correspondence, we address the problem of real-time moving target search in dynamic and part...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses se...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses se...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
In a computer game, equipping a bot with a suitable algorithm to locate a human player is difficult....
Moving Target Search (MTS) is a dynamic path planning problem, where an agent is trying to reach a m...
In this paper, we propose a real-time moving target search algorithm for dynamic and partially obser...
In this paper, we study moving-target search, where an agent (= hunter) has to catch a moving target...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
We address the problem of searching for moving targets in large outdoor environments represented by ...
In moving target search, the objective is to guide a hunter agent to catch a moving prey. Even thoug...
We address the problem of searching for moving targets in large outdoor environments represented by ...
Abstract—In this correspondence, we address the problem of real-time moving target search in dynamic...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
In this correspondence, we address the problem of real-time moving target search in dynamic and part...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses se...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses se...
For some search problems, the graph is known beforehand and there is time to preprocess the graph to...
In a computer game, equipping a bot with a suitable algorithm to locate a human player is difficult....