Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which procedurally determines the texture value at any surface location by aperiodically combining provided patterns according to user-defined controls such as a probability distribution (possibly non stationary). Our algorithm can be implemented on programmable hardware by taking advantage of the texture indirection ability of recent graphics boards. We use explicit and virtual indirection tables to determine the pattern to apply at each pixel as well as its attributes (displacement, scaling, time...). This provides the programmer with a very high resolution virtual texture w...
International audienceVirtual environments are typically textured by manually choosing an image to a...
Rendering textures in real-time environments is a key task in computer graphics. This paper presents...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceNumerous real-time applications such computer games or flight simulators requi...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
International audienceThis paper presents a method for interactively rendering complex repetitive sc...
International audienceThis paper presents a method for interactively rendering complex repetitive sc...
We propose an efficient method for creat-ing accurate and controllable textures. In the past, proced...
International audienceIn this paper, we propose several texture rendering techniques. For each of th...
The real time rendering of complex virtual city models has become more important in the last few yea...
Figure 1: Continuous interpolation along a path connecting four samples in the space spanned by our ...
We present a system for designing novel textures in the space of textures induced by an input databa...
The real-time rendering of arbitrarily large textures is a problem that has long been studied in ter...
International audienceVirtual environments are typically textured by manually choosing an image to a...
Rendering textures in real-time environments is a key task in computer graphics. This paper presents...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceNumerous real-time applications such computer games or flight simulators requi...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In computer graphics, textures represent the detail appearance of the surface of objects, such as co...
International audienceThis paper presents a method for interactively rendering complex repetitive sc...
International audienceThis paper presents a method for interactively rendering complex repetitive sc...
We propose an efficient method for creat-ing accurate and controllable textures. In the past, proced...
International audienceIn this paper, we propose several texture rendering techniques. For each of th...
The real time rendering of complex virtual city models has become more important in the last few yea...
Figure 1: Continuous interpolation along a path connecting four samples in the space spanned by our ...
We present a system for designing novel textures in the space of textures induced by an input databa...
The real-time rendering of arbitrarily large textures is a problem that has long been studied in ter...
International audienceVirtual environments are typically textured by manually choosing an image to a...
Rendering textures in real-time environments is a key task in computer graphics. This paper presents...
Procedural textures have significant advantages over image textures. Procedural textures are compact...