We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we introduce nailboard shadow volumes that create complex shadows from few polygons. Including shadows, the renderer draws only three polygons per particle and entirely avoids the latency of depth buffer readback. We combine the renderer with a fast simulator that generates the phenomenology of real smoke but has artistically controllable parameters. Together they produces real-time interactive smoke animations at over 30 fps. Thus our algorithm is well-suited to applications where interactive performance and expressive power are preferred to realism; for example, video...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
Figure 1: Teaser image showing on the left particles during an advection of a source, on the right t...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
This work makes basic analysis of historical and current algorithms for smoke animation. Modern appr...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynam...
This work is studying real-time generation of smoke simulation based on a particle system. In order ...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform d...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
Figure 1: Teaser image showing on the left particles during an advection of a source, on the right t...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
This work makes basic analysis of historical and current algorithms for smoke animation. Modern appr...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynam...
This work is studying real-time generation of smoke simulation based on a particle system. In order ...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform d...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
Figure 1: Teaser image showing on the left particles during an advection of a source, on the right t...