We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rendered using a variant of the depth differences technique (originally used for rendering trees). Specific issues we address include the placement and evolution of primitives in the flow and the maintenance of temporal coherence. The results are visually simple, flicker-free animations that convey the turbulent, dynamic nature of the gas with simple outlines
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This styl...
This work makes basic analysis of historical and current algorithms for smoke animation. Modern appr...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomeno...
Rolling vortices and chaotic swirling are the most visually compelling aspect of smoke. Standard num...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This styl...
This work makes basic analysis of historical and current algorithms for smoke animation. Modern appr...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomeno...
Rolling vortices and chaotic swirling are the most visually compelling aspect of smoke. Standard num...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
This document describes a new animation technique for modeling the turbulent rotational motion that ...