Abstract We present a new method for editing smoke animations by directly deforming the grid used for simulation. We present a modification to the widely used semi-Lagrangian advection operator and use it to transfer the deformation from the grid to the smoke body. Our modified operator bends the smoke particle streamlines according to the deformation gradient. We demonstrate that the controlled smoke animation preserves the fine-grained vortical velocity components and incompressibility constraints, while conforming to the deformed grid. Moreover, our approach enables interactive 3D smoke animation editing by using a reduced-dimensional subspace. Overall, our method makes it possible to use current mesh editing tools to control the smoke b...
International audienceWe present a simple and physically inspired method to animate realistically lo...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomeno...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This styl...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
Figure 1: Single frame of a physically-based uid animation spelling out letters. We describe a metho...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
International audienceWe present a simple and physically inspired method to animate realistically lo...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomeno...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
We describe a technique for generating cartoon style animations of smoke. Our method takes the outpu...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This styl...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
Figure 1: Single frame of a physically-based uid animation spelling out letters. We describe a metho...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
International audienceWe present a simple and physically inspired method to animate realistically lo...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...