We present a new method for real-time rendering of shadows in dynamic scenes. Our approach builds on the shadow map algorithm by attaching geometric primitives that we call “smoothies” to the objects ’ silhouettes. The smoothies give rise to fake shadows that appear qualitatively like soft shadows, without the cost of densely sampling an area light source. The soft shadow edges hide objectionable aliasing artifacts that are noticeable with ordinary shadow maps. Our algorithm computes shadows efficiently in image space and maps well to programmable graphics hardware. We present results from several example scenes rendered in real-time
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
[[abstract]]For effectively rendering surface details, many texture-based methods such as normal map...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
[[abstract]]For effectively rendering surface details, many texture-based methods such as normal map...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...