We present a new method for scan-converting a straight line with antialiasing. A scan-converted straight line may contain many pixel segments of identical shapes. Therefore, instead of scanconverting the whole line step by step, we can scan-convert multiple segments of a line through copying and replicating. We discovered that through shifting and copying we can quickly achieve antialiasing. With a few modifications to the existing algorithms, we can significantly speed up the scan-conversion and antialiasing process. Furthermore, our algorithm will not require any of the two end points of the line on the raster grid, and will achieve fast high resolution floating point line (i.e., real line, or line with floating point end points) scan-con...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
International audienceThe subject of antialiasing techniques has been actively explored for the past...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts o...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Straight line is the most basic element of graphics, and it is of great significance to study fast a...
In this paper, an efficient algorithm is presented for drawing anti-aliased straight lines for two g...
. This article shows that the same ray tracing program can be used for performing a fast previewing ...
Rendering of high quality animation sequences is very computation intensive task. Traditional antial...
Rendering of high quality animation sequences is very computation intensive task. Traditional antial...
We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. ...
This paper describes an OpenVG-compliant hardware rasterizer with configurable anti-aliasing and mu...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorith...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
International audienceThe subject of antialiasing techniques has been actively explored for the past...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts o...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Straight line is the most basic element of graphics, and it is of great significance to study fast a...
In this paper, an efficient algorithm is presented for drawing anti-aliased straight lines for two g...
. This article shows that the same ray tracing program can be used for performing a fast previewing ...
Rendering of high quality animation sequences is very computation intensive task. Traditional antial...
Rendering of high quality animation sequences is very computation intensive task. Traditional antial...
We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. ...
This paper describes an OpenVG-compliant hardware rasterizer with configurable anti-aliasing and mu...
Digital images are suffering from the stair-step effect because they are built from small pixels. Th...
: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorith...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
International audienceThe subject of antialiasing techniques has been actively explored for the past...
Performance improvements are always needed in computer graphics. Better performance frees up computa...