We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations of previous scan conversion algorithms difficult. The algorithm handles clipping by the addition of clip edges, without the need to actually split the clipped triangle. Furthermore, the algorithm can render true homogeneous triangles, including external triangles that should pass through infinity with two visible sections. An implementation of the algorithm on Pixel-Planes 5 runs about 33% faster than a similar implementation of the previous algorithm. CR Categories and Subject Descriptors: I.3.1 [Computer Graphics]:...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing picture of parametrically defined surfaces. A ...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Several algorithms that use graphics hardware to accelerate processing require conservative rasteriz...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Benefitted from the topology of polygon mesh, the traditional scan line algorithm dealing with a sin...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
We present a new method for scan-converting a straight line with antialiasing. A scan-converted stra...
Polygon scan conversion is one of the most fundamental algorithms in computer graphics, with many ap...
The introduction of global illumination and texture mapping enabled the generation of high-quality, ...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing picture of parametrically defined surfaces. A ...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Several algorithms that use graphics hardware to accelerate processing require conservative rasteriz...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
Benefitted from the topology of polygon mesh, the traditional scan line algorithm dealing with a sin...
The development of methods for storing, manipulating, and rendering large volumes of data efficientl...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
We present a new method for scan-converting a straight line with antialiasing. A scan-converted stra...
Polygon scan conversion is one of the most fundamental algorithms in computer graphics, with many ap...
The introduction of global illumination and texture mapping enabled the generation of high-quality, ...
Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing pictures of parametrically defined surfaces. A...
This paper presents a scan line algorithm for drawing picture of parametrically defined surfaces. A ...