We present iWalk, a system for interactive out-of-core rendering of large models on an inexpensive PC. The system uses a new outof -core preprocessing algorithm and a new multi-threaded out-ofcore rendering approach. The out-of-core preprocessing algorithm is incremental and fast, and it builds an on-disk hierarchical representation for a model larger than main memory. The out-of-core rendering approach uses multiple threads to overlap rendering, visibility computation, and disk operations. A rendering thread uses a from-point visibility algorithm to find the nodes of the model hierarchy that the user sees, and sends fetch requests to a geometry cache, which reads nodes from disk into memory. To avoid bursts of disk operations, a look-ahead...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
Abstract—We propose several interactive global illumination techniques for a diverse set of massive ...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
into the engine, showing intricately interweaved, complex geometry. c.) The same as b.), but zooming...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Figure 1: Some images of our massive procedural world. Although quite simple, the entire scene has a...
Computer Aided Design (CAD) and architectural models typically contain hundreds of thousands to mill...
We present a software system that enables path-traced rendering of complex scenes. The system consi...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
Abstract—We propose several interactive global illumination techniques for a diverse set of massive ...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
into the engine, showing intricately interweaved, complex geometry. c.) The same as b.), but zooming...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Figure 1: Some images of our massive procedural world. Although quite simple, the entire scene has a...
Computer Aided Design (CAD) and architectural models typically contain hundreds of thousands to mill...
We present a software system that enables path-traced rendering of complex scenes. The system consi...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
Abstract—We propose several interactive global illumination techniques for a diverse set of massive ...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...