Computer Aided Design (CAD) and architectural models typically contain hundreds of thousands to millions of 3D primitives. In order to display these models at interactive rates, the number of primitives to be rendered must be reduced. This paper presents an experimental system which combines multiple simplification algorithms into a single framework for the rapid display of massive geometric models. We combine textured-box culling, levels-of-detail and occlusion culling into a single run-time system. We tested our framework on a 13 million triangles CAD model of a power plant and achieved highly interactive frame rates (speedups ranging from 50 to 100x) at the expense of some loss of image quality. 1. Introduction In recent years, the liter...
The goal of our work is to speed-up visualization methods in order to obtain interactive rendering o...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering perf...
International audienceVisualization of 3D process plant models is an essential feature to support de...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
Figure 1: A subset of the 10 detail levels for the Welsh Dragon generated with our algorithm. Highly...
The current generation of visualization software is incapable of handling the interactive rendering ...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
We present iWalk, a system for interactive out-of-core rendering of large models on an inexpensive P...
In this paper we present a general technique for real-time display of very large models. We combine ...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
The goal of our work is to speed-up visualization methods in order to obtain interactive rendering o...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering perf...
International audienceVisualization of 3D process plant models is an essential feature to support de...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
Figure 1: A subset of the 10 detail levels for the Welsh Dragon generated with our algorithm. Highly...
The current generation of visualization software is incapable of handling the interactive rendering ...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
We present iWalk, a system for interactive out-of-core rendering of large models on an inexpensive P...
In this paper we present a general technique for real-time display of very large models. We combine ...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
The goal of our work is to speed-up visualization methods in order to obtain interactive rendering o...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...