We present a software system that enables path-traced rendering of complex scenes. The system consists of two primary components: an application layer that implements the basic rendering algorithm, and an out-of-core scheduling and data-management layer designed to assist the application layer in exploiting hybrid computational resources (e.g., CPUs and GPUs) simultaneously. We describe the basic system architecture, discuss design decisions of the system's data-management layer, and outline an efficient implementation of a path tracer application, where GPUs perform functions such as ray tracing, shadow tracing, importance-driven light sampling, and surface shading. The use of GPUs speeds up the runtime of these components by factors ra...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
Since the introduction of the rendering equation in 1986, there have been numerous path tracing appr...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
Path tracing has been an offline rendering technique ever since. With the enormous increase of speed...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
International audienceThis paper presents a reformulation of bidirectional path-tracing that adequat...
Since the introduction of the rendering equation in 1986, there have been numerous path tracing appr...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...