An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it’s surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty.
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Haptics applications such as surgery simulations require collision detections that are more precise ...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
There are strict time constraints with regard to the update rates for applications incorporating the...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Haptics applications such as surgery simulations require collision detections that are more precise ...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
Polygon and point based models dominate virtual reality. These models also affect haptic rendering a...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
There are strict time constraints with regard to the update rates for applications incorporating the...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
Abstract: In this paper we present a survey of algorithms for collision detec-tion between solid geo...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
International audienceThis paper describes a generalization of the god-object method for haptic inte...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
We present a novel six-degree-of-freedom haptic rendering algorithm using incremental and localized ...
Haptics applications such as surgery simulations require collision detections that are more precise ...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...