With a small modification the z-buffer can be made flexible enough to be used in global illumination algorithms traditionally handled only by ray casting, but still enjoy the benefits of z-buffer algorithms including predictable performance, memory coherence, and acceleration using specialized z-buffer hardware. The fundamental difference between the path-buffer and a standard z-buffer is that the global near clipping plane is replaced with a per pixel near clipping value z0. The success of each pixel write depends on compares with both the current z and z0 values. We demonstrate the power of this additional test by showing how two global illumination algorithms can be adapted to use the path-buffer instead of ray casting. First we adapt Ka...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
International audienceWe present the first method to efficiently and accurately predict antialias-in...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
We present a physically-based progressive global illumination system that is capable of simulating c...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
We describe a novel data structure for representing light transport called ray map. The ray map ext...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
The Point-Based Global Illumination (PBGI) algorithm is composed of two major steps: a caching step ...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
International audienceWe present the first method to efficiently and accurately predict antialias-in...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b)...
We present a physically-based progressive global illumination system that is capable of simulating c...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
We describe a novel data structure for representing light transport called ray map. The ray map ext...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
The Point-Based Global Illumination (PBGI) algorithm is composed of two major steps: a caching step ...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...