Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D scenes. For practical purposes, the algorithm is too slow, so it is used mainly for theoretical purposes or as a base for more advanced algorithms. This thesis explores the possibility of improving this algorithm by augmenting the sampling part, which computes outgoing directions during ray traversal through the scene. This optimization is accomplished by creating a special data structure in a preprocess step, which describes approximate light distribution in the scene and which then aids the sampling process. The presented algorithm is implemented in the PBRT library
Photorealistic image synthesis can be described by a path integral. This integral is numerically app...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D...
International audienceWhen working with large and complex scenes, situations arise where light flux ...
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for an...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
Guiding path tracing in light transport simulation has been one of the practical choices for varianc...
Ray tracing algorithms that sample both the light received directly from light sources and the light...
The use of computer graphics has become commonplace in industry, games, films, architectural visuali...
Bidirectional path tracing is a fairly well-understood and reliable rendering algorithm, though beyo...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster ...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
This work introduces a method for optimal combination of light paths generated from the camera and f...
Photorealistic image synthesis can be described by a path integral. This integral is numerically app...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D...
International audienceWhen working with large and complex scenes, situations arise where light flux ...
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for an...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
Guiding path tracing in light transport simulation has been one of the practical choices for varianc...
Ray tracing algorithms that sample both the light received directly from light sources and the light...
The use of computer graphics has become commonplace in industry, games, films, architectural visuali...
Bidirectional path tracing is a fairly well-understood and reliable rendering algorithm, though beyo...
This thesis describes proposal and implementation of a novel global illumination technique using bi...
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster ...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
This work introduces a method for optimal combination of light paths generated from the camera and f...
Photorealistic image synthesis can be described by a path integral. This integral is numerically app...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...