We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick ” at each octree node; each brick consists of 8 3 voxels with sparse irradiance values. The representation is designed to enable efficient caching. Combined with photon tracing and recent advances in distribution ray tracing of very complex scenes, the result is a method for efficient and flexible computation of global illumination in very complex scenes. The method can handle scenes with many more textures, geometry, and photons than could fit in memory. We show an example of a CG movie scene that has been retrofitted with global illumination shading using our method. 1
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
International audienceWe present a method to rapidly build an irradiance cache based on a local illu...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We present a new image-based approach to global illumination that is designed to explicitly make use...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
International audienceIn this paper, we present a new image based method for computing efficiently g...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mode...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
International audienceWe present a method to rapidly build an irradiance cache based on a local illu...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We present a new image-based approach to global illumination that is designed to explicitly make use...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
International audienceIn this paper, we present a new image based method for computing efficiently g...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mode...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...