This paper discusses an efficient and effective framework to decompose polygon meshes into components. This is useful in various interactive graphics applications, such as, mesh editing, establishing correspondence between objects for morphing, computation of bounding volume hierarchy for collision detection and ray tracing. In this paper, we formalize the notion of a component as a sub-volume of an object with homogeneous geometric and topological features. Next, we describe the proposed framework, which adapts the idea of edge contraction and space sweeping to decompose an object automatically. Finally, we demonstrate an application of this framework to improve bounding volume hierarchies constructed by state-of-theart collision detection...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
(distinction décernée : Best Student Paper Award)International audienceProgressive mesh simplificati...
Intersections tests between meshes in physics engines are time consuming and computationalheavy task...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Polygon mesh is among the most common data structures used for representing objects in computer grap...
To make computations on large data sets more efficient, algorithms will frequently divide informatio...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present a.n algorithm to decompose the edges of planar curved object so that the carrier polygon ...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
(distinction décernée : Best Student Paper Award)International audienceProgressive mesh simplificati...
Intersections tests between meshes in physics engines are time consuming and computationalheavy task...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Polygon mesh is among the most common data structures used for representing objects in computer grap...
To make computations on large data sets more efficient, algorithms will frequently divide informatio...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present a.n algorithm to decompose the edges of planar curved object so that the carrier polygon ...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
(distinction décernée : Best Student Paper Award)International audienceProgressive mesh simplificati...