This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection. Simplified models, besides their application to multiresolution rendering, can provide clues to the object’s shape. These clues help in the partitioning of the object’s model into components that may be more tightly bounded by simple bounding volumes. The framework naturally employs both the bottom-up and the top-down approaches of hierarchy building, and thus can have the advantages of both approaches. Experimental results show that our method built on top of the framework can indeed improve the bounding volume hierarchy, and as a result, significantly speedup t...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Performing fast and accurate collision detection between geometric models always common and challeng...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
In virtual environment world, performing collision detection between various 3D objects requires sop...
In virtual environment world, performing collision detection between various 3D objects requires sop...
A scale space approach is taken for building Bounding Volume Hierarchies (BVHs) for collision detect...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Performing fast and accurate collision detection between geometric models always common and challeng...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
In virtual environment world, performing collision detection between various 3D objects requires sop...
In virtual environment world, performing collision detection between various 3D objects requires sop...
A scale space approach is taken for building Bounding Volume Hierarchies (BVHs) for collision detect...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...