We present a novel bounding volume hierarchy that allows for extremely small data structure sizes while still performing collision detection as fast as other classical hierarchical algorithms in most cases. The hierarchical data structure is a variation of axis-aligned bounding box trees. In addition to being very memory efficient, it can be constructed efficiently and very fast. We also propose a criterion to be used during the construction of the BV hierarchies is more formally established than previous heuristics. The idea of the argument is general and can be applied to other bounding volume hierarchies as well. Furthermore, we describe a general optimization technique that can be applied to most hierarchical collision detection algorit...
Based on a general hierarchical data structure, we present a fast algorithm for exact collision dete...
DE 10106023 A UPAB: 20021108 NOVELTY - The collision detection involves first forming hierarchical b...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing sh...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing vo...
Performing fast and accurate collision detection between geometric models always common and challeng...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
LNCS v. 4975 entitled: » Advances in Geometric Modeling and Processing: 5th International Conference...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Based on a general hierarchical data structure, we present a fast algorithm for exact collision dete...
DE 10106023 A UPAB: 20021108 NOVELTY - The collision detection involves first forming hierarchical b...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We present a novel bounding volume hierarchy that allows for extremely small data structure sizes wh...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing sh...
We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing vo...
Performing fast and accurate collision detection between geometric models always common and challeng...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
LNCS v. 4975 entitled: » Advances in Geometric Modeling and Processing: 5th International Conference...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Based on a general hierarchical data structure, we present a fast algorithm for exact collision dete...
DE 10106023 A UPAB: 20021108 NOVELTY - The collision detection involves first forming hierarchical b...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...