Intersections tests between meshes in physics engines are time consuming and computationalheavy tasks. In order to speed up these intersection tests, each mesh can be decomposedinto several smaller convex hulls where the intersection test between each pair of these smallerhulls becomes more computationally efficient. The decomposition of meshes within the game industry is today performed by digital artistsand is considered a boring and time consuming task. Hence, the focus of this master thesislies in automatically decompose a mesh into several smaller convex hulls and to approximatethese decomposed pieces with bounding volumes of different complexity. These boundingvolumes together represents a collision mesh that is fully usable in modern...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
Physics in interactive environments, such as computer games, and simulations require well madeand ac...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present an algorithm for collision detection between multiple deformable objects translating in a...
This paper discusses an efficient and effective framework to decompose polygon meshes into component...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Collision detection is of paramount importance for many applications in computer graphics and visual...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
Physics in interactive environments, such as computer games, and simulations require well madeand ac...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present an algorithm for collision detection between multiple deformable objects translating in a...
This paper discusses an efficient and effective framework to decompose polygon meshes into component...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Collision detection is of paramount importance for many applications in computer graphics and visual...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...