This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly in each iteration. The requirements of convergence are given for the general case. To demonstrate the basic idea, a very simple, continuous random transport operator is examined, which gives back the light tracing algorithm incorporating Russian roulette. Then, a new mixed continuous and finite-element based iteration method is proposed, which uses ray-bundles to transfer the radiance in single random direction. The resulting algorithm is fast, it provides initial results in seconds and accurate solutions in minutes and does not suffer from the error accumulation pr...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a method that can replace the small and medium size lightsources by their effect...
Abstract. The paper presents a single-pass, view-dependent method to solve the general rendering equ...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
The paper examines the parallel implementation of iteration type global illumination algorithms. The...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
Multipass algorithms implement different rendering methods and combine their results. If carefully i...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
The radiance equation, which describes the global illumination problem in computer graphics, is a hi...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
The main problem in computer graphics is to solve the global illumination problem, which is given by...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a method that can replace the small and medium size lightsources by their effect...
Abstract. The paper presents a single-pass, view-dependent method to solve the general rendering equ...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
The paper examines the parallel implementation of iteration type global illumination algorithms. The...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
Multipass algorithms implement different rendering methods and combine their results. If carefully i...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
The radiance equation, which describes the global illumination problem in computer graphics, is a hi...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
The main problem in computer graphics is to solve the global illumination problem, which is given by...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...