The goal of global illumination is to generate photo-realistic images by taking into account all of the light interactions in the scene. It does so by simulating light transport behaviors based on physical principles. The main challenge of global illumination is that simulating the complex light inter-reflections is very expensive. In this dissertation, a novel statistical framework for physically based rendering in computer graphics is presented based on sequential Monte Carlos (SMC) methods. This framework can substantially improve the efficiency of physically based rendering by adapting and reusing the light path samples without introducing bias. Applications of the framework to a variety of problems in global illumination are demon...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
In the particle model, light is assumed to be composed of photons originating at the light sources a...
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of gui...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
Monte Carlo light transport simulation has become a de-facto standard tool for photorealistic render...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
Efficient techniques for photo-realistic rendering are in high demand across a wide array of industr...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
Journal ArticleThis paper presents a novel method that effectively combines both control variates an...
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropo...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
International audienceMonte Carlo integration is firmly established as the basis for most practical ...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
In the particle model, light is assumed to be composed of photons originating at the light sources a...
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of gui...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
Monte Carlo light transport simulation has become a de-facto standard tool for photorealistic render...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
Efficient techniques for photo-realistic rendering are in high demand across a wide array of industr...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
Journal ArticleThis paper presents a novel method that effectively combines both control variates an...
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropo...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
International audienceMonte Carlo integration is firmly established as the basis for most practical ...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
In the particle model, light is assumed to be composed of photons originating at the light sources a...
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of gui...