Journal ArticleThis paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context while handling general single-bounce global illumination effects. The radiance estimates computed during the rendering process are cached in an adaptive per-pixel structure that defines dynamic predicate functions for both variance reduction techniques and guarantees well-behaved PDFs, yielding continually increasing efficiencies thanks to a marginal computational overhead
A novel view-independent technique for progressive global illumination computations has been develop...
Le rendu réaliste est devenu essentiel dans l industrie (cinéma, jeux vidéo, prototypage et design )...
The use of computer graphics has become commonplace in industry, games, films, architectural visuali...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
This paper presents a novel method that effectively combines both control variates and importance sa...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
Figure 1: Scene with complete global illumination computed at 1 fps (640 × 480 on 16 dual-AthlonMP 1...
The main problem in computer graphics is to solve the global illumination problem, which is given b...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
We present a novel global illumination algorithm which distributes more image samples on regions wi...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
A novel view-independent technique for progressive global illumination computations has been develop...
Le rendu réaliste est devenu essentiel dans l industrie (cinéma, jeux vidéo, prototypage et design )...
The use of computer graphics has become commonplace in industry, games, films, architectural visuali...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
This paper presents a novel method that effectively combines both control variates and importance sa...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
Figure 1: Scene with complete global illumination computed at 1 fps (640 × 480 on 16 dual-AthlonMP 1...
The main problem in computer graphics is to solve the global illumination problem, which is given b...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
We present a novel global illumination algorithm which distributes more image samples on regions wi...
Abstract: Monte Carlo methods are used traditionally for forward and backward ray tracing ...
A novel view-independent technique for progressive global illumination computations has been develop...
Le rendu réaliste est devenu essentiel dans l industrie (cinéma, jeux vidéo, prototypage et design )...
The use of computer graphics has become commonplace in industry, games, films, architectural visuali...