Abstract. The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element techniques, the surfaces are decomposed into planar patches that are assumed to have position independent, but not direction independent radiance. The direction dependent radiance function is then computed by random walk using bundles of parallel rays. In a single step of the walk, the radiance transfer is evaluated exploiting the hardware z-buffer of workstations, making the calculation fast. The proposed method is particularly efficient for scenes including not very specular materials illuminated by large area lightsources or sky-light. In order to incr...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a st...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
This paper describes a physically-based rendering system tailored to the demands of lighting design ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
A robust computational framework is presented to directly solve for the radiation view factors (Fij)...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a st...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
This paper describes a physically-based rendering system tailored to the demands of lighting design ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This paper describes a new acceleration technique for rendering algorithms like path tracing, that u...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
A robust computational framework is presented to directly solve for the radiation view factors (Fij)...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
In this paper we present a ray tracing based method for accelerated global illumination computation ...