The paper proposes a global illumnination method that builds up the light paths progressively taking into account all relevant previous information. The basis of the method is a self-correcting stochastic iteration scheme, which works with a population of photon hist. In each iteration step a ray is generated randomly either from a light source or by reflecting an earlier hit, then the ray is traced to obtain a new hit. In order to limit the size of the hit population, hits are decimated randomly after certain iteration steps. Comparing the new approach to random walk techniques, this method can reuse the illumination and visibility information gathered with previous rays. By defining the decimation strategy properly, the view-importance ca...
Global Illumination provides natural and more realistic illumination of a scene by simulating the bo...
Figure 1: Consistent global illumination for out-of-core scenes. Left to right: 70 M triangles and m...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for...
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a st...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a method that can replace the small and medium size lightsources by their effect...
Multipass algorithms implement different rendering methods and combine their results. If carefully i...
This work introduces a method for optimal combination of light paths generated from the camera and f...
We present a physically-based progressive global illumination system that is capable of simulating c...
Figure 1: Dynamic Stochastic Progressive Photon Mapping allows the computation of animations contain...
Global Illumination provides natural and more realistic illumination of a scene by simulating the bo...
Figure 1: Consistent global illumination for out-of-core scenes. Left to right: 70 M triangles and m...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
The paper proposes a global illumnination method that builds up the light paths progressively taking...
The paper proposes a global illumination method that builds up the light paths progres-sively taking...
In this paper, we combine path tracing and photon-mapping into one single method that makes use of t...
This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for...
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a st...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
This paper presents a method that can replace the small and medium size lightsources by their effect...
Multipass algorithms implement different rendering methods and combine their results. If carefully i...
This work introduces a method for optimal combination of light paths generated from the camera and f...
We present a physically-based progressive global illumination system that is capable of simulating c...
Figure 1: Dynamic Stochastic Progressive Photon Mapping allows the computation of animations contain...
Global Illumination provides natural and more realistic illumination of a scene by simulating the bo...
Figure 1: Consistent global illumination for out-of-core scenes. Left to right: 70 M triangles and m...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...