In order to satisfy cost and performance requirements, digital signal processing and telecommunication systems, are generally implemented with a combination of different components, from custom-designed chips to off-the-shelf processors. These components vary in their area, performance, programmability and so on, and the system functionality is partitioned amongst the components to best utilize this tradeoff. However, for performance critical designs, it is not sufficient to only implement the critical sections as custom-designed high-performance hardware, but it is also necessary to pipeline the system at several levels of granularity. We present a design flow and an algorithm to first allocate software and hardware components, and then pa...
This paper addresses fundamental aspects of system modelling and partitioning algorithms in the area...
As the complexity of system design increases, use of pre-designed components, such as generalpurpose...
Abstract The use of a realistic component library with multiple implementations of operators, result...
Given a hardware/software partitioned specification and an allocation (number and type) of processor...
Partitioning a system's functionality among interacting hardware and software components is an impor...
We consider mixed system designs that are made of interacting hardware and software components. The ...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
The thesis provides a new approach to the codesign of digital systems. Complex systems tend to have ...
Abstract This paper proposes a new method to design an optimal instruction set for pipelined ASIP de...
Many problems currently require more processor throughput than can be achieved with current single-p...
Abstract: The pipeline architectural concept ensures great speed for computing systems but its impor...
AbstractIn order to cope with the increasing complexity of system design, component-based software e...
Abstract — This paper introduces a new HW/SW par-titioning algorithm used in automating the instruct...
We are interested in optimizing the design of multi-function embedded systems that run a pre-specifi...
Using re-programmable logic components along with HDL languages encompasses wider and wider areas of...
This paper addresses fundamental aspects of system modelling and partitioning algorithms in the area...
As the complexity of system design increases, use of pre-designed components, such as generalpurpose...
Abstract The use of a realistic component library with multiple implementations of operators, result...
Given a hardware/software partitioned specification and an allocation (number and type) of processor...
Partitioning a system's functionality among interacting hardware and software components is an impor...
We consider mixed system designs that are made of interacting hardware and software components. The ...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
The thesis provides a new approach to the codesign of digital systems. Complex systems tend to have ...
Abstract This paper proposes a new method to design an optimal instruction set for pipelined ASIP de...
Many problems currently require more processor throughput than can be achieved with current single-p...
Abstract: The pipeline architectural concept ensures great speed for computing systems but its impor...
AbstractIn order to cope with the increasing complexity of system design, component-based software e...
Abstract — This paper introduces a new HW/SW par-titioning algorithm used in automating the instruct...
We are interested in optimizing the design of multi-function embedded systems that run a pre-specifi...
Using re-programmable logic components along with HDL languages encompasses wider and wider areas of...
This paper addresses fundamental aspects of system modelling and partitioning algorithms in the area...
As the complexity of system design increases, use of pre-designed components, such as generalpurpose...
Abstract The use of a realistic component library with multiple implementations of operators, result...