: Many global illumination algorithms generate directionallyand positionally-varying radiance data that then need to be somehow re-sampled and used for final shading. This operation should filter all light over the incident hemisphere through the BRDF to generate an accurate image. This can be done analytically for simple BRDFs, such as Lambertian or Phong-like BRDFs, but becomes more difficult in the presence of a general BRDF. This paper presents an efficient method to calculate the reflected light in a given direction, filtering over all incident light directions. The method exploits wavelet representations of incident light and of the BRDF to compute the total relfected light in a given direction. For efficiency the incident light is re...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
The problem of estimating an illumination distribution from images is called inverse lighting. For i...
At their lowest level, all rendering algorithms depend on models of local illumination to define th...
The Bi-directional Reflectance Distribution Function (BRDF) is a complex function characterizing the...
Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray a...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
International audienceAcquired data often provides the best knowledge of a material's bidirectional ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This thesis considers the problem of global illumination: the modelling of light as it travels thro...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
The problem of estimating an illumination distribution from images is called inverse lighting. For i...
At their lowest level, all rendering algorithms depend on models of local illumination to define th...
The Bi-directional Reflectance Distribution Function (BRDF) is a complex function characterizing the...
Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray a...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
International audienceAcquired data often provides the best knowledge of a material's bidirectional ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
This thesis considers the problem of global illumination: the modelling of light as it travels thro...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
The problem of estimating an illumination distribution from images is called inverse lighting. For i...